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Weapons in Dragalia Lost have both a HP stat and a Strength stat that increases based on their level. These weapons can be equipped by characters to raise their HP and Strength.

By default a character uses a Level 0 weapon with 0 HP and 0 Strength, but weapons with stats can either be obtained as drops from quests, chests found during quests, or even stronger weapons can be crafted once the Smithy is unlocked after Chapter 2: 6-2.

Acquiring Weapons[ | ]

  • 1 Icon Rarity 1 Weapons are equipped to Adventurers by default.
  • 2 Icon Rarity 2 Weapons drop from quests as rewards from chests and monsters.
  • 3 Icon Rarity 3 Weapons are instantly available for crafting through the Smithy once it is unlocked in Halidom.
  • 4 Icon Rarity 4 Weapons can be crafted once the Smithy has been raised to a minimum of level 4.
  • 5 Icon Rarity 5 Weapons can be crafted once the Smithy has been raised to a minimum of level 7.

Crafting and Enhancing[ | ]

See also: Weapon Trees

To obtain 3* or higher weapons, player must unlock the Smithy facility in Halidom. Raising the Smithy level allows you to Enhance weapons further.
Each crafted weapon is linked to a weapon tree by weapon class and rarity (i.e. 4 Icon Rarity 4 Sword tree). A weapon progresses along the tree via Enhancement in the Upgrade menu. The final weapon in each branch of a weapon tree will have an element tied to it, shown by the color of the weapon icon's background.

A weapon must be fully unbound and max level before it can be Enhanced.

Weapons with embedded Skills will improve their Skill when the weapon is fully unbound.

Dismantling[ | ]

The player can pay Icon Resource Rupies 金币 to revert a crafted weapon back into its base weapons and materials. The dismantle cost is based on the Star Level and Weapon Tier of the weapon in question. All weapons created from this process will be at Level 1 fully unbound. The only losses incurred from this process are Weapon Experience and Rupies; all crafting materials used to create the weapon are returned.

[# of MUB Previous Tier Weapons Returned] = [# of Unbindings] + 1
[# of Materials Returned] = [Base Material Cost] * ([# of Unbindings] + 1)
Dismantle Cost Icon Resource Rupies 金币
Icon Rarity Row 3 Icon Rarity Row 4 Icon Rarity Row 5
Tier 1 1,000 8,000 125,000
Tier 2 5,000 40,000 750,000
Tier 3 30,000 240,000 4,500,000

Leveling weapons[ | ]

Weapons can be leveled with either other weapons or by using Whetstones. Whetstones drop in a few story quests and can also be acquired in the daily Item roll. The most reliable source for Whetstones is The Imperial Onslaught, but these challenge quests only unlocks after Chapter 6 is cleared. Additionally, each day 3 Gold Whetstones can be purchased in the shop for 10,000 Icon Resource Rupies 金币 each.

Weapon Recommendations[ | ]

There are two recommended general weapon paths for players to follow when starting[1]:

Progression Short Description
  • 3 Icon Rarity 3 Tier 1 0 Unbind
  • 4 Icon Rarity 4 Tier 1 0 Unbind
  • 5 Icon Rarity 5 Tier 1 4 Unbind
  • 5 Icon Rarity 5 Tier 3 0 Unbind
This progression path goes straight towards 5 Icon Rarity 5 Tier 3 Weapons.
  • Recommended for active players (Players who actively play enough so that Stamina and Getherwings are not idling) who can progress and actively achieve the necessary resources to obtain 5 Icon Rarity 5 weapons consistently (every month or so).
  • Note that if interested in High Dragon Trials, this is also one of the recommended progression paths due to 5 Icon Rarity 5 Tier 3 often being necessary in order to reach stat thresholds (excluding special cases like Verica).
  • For characters who don't use the 5 Icon Rarity 5 Tier 3 Elemental Weapons, keep them using 5 Icon Rarity 5 Tier 1 MUB Weapons.
  • 3 Icon Rarity 3 Tier 1 0 Unbind
  • 4 Icon Rarity 4 Tier 1 0 Unbind
  • 4 Icon Rarity 4 Tier 3 0 Unbind
  • 5 Icon Rarity 5 Tier 1 4 Unbind
  • 5 Icon Rarity 5 Tier 3 0 Unbind
This progression path uses 4 Icon Rarity 4 Tier 3 Elemental Weapons as a stopgap at the cost of slowing progress towards 5 Icon Rarity 5 Tier 3.
  • Recommended for players who may not have 5 Icon Rarity 5 Tier 1 Unlocked for a while / Not active enough to obtain the necessary resources for 5 Icon Rarity 5 Tier 3 consistently (every month or so).
  • May also be used if team requires the immediate power boost for content (e.g. to complete a challenge epithet from event).
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